Updates

The Tilework
David Snider David Snider

The Tilework

Today I'm showing off a few of the dungeon maps that I've put together. I don't usually want to reveal much of these for a few reasons…

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On the Town
David Snider David Snider

On the Town

I'm showing off a little of our city art this month.

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Roll on Back
David Snider David Snider

Roll on Back

A few weeks ago, I gave a lengthy statement related to the proposed changes to Unity's pricing and terms of service…

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Oof
David Snider David Snider

Oof

It sucks. It will cause big delays in a project that has already run very long. But we can not accept the deal. No business owner in their right mind would ever sign a deal like this. It goes, or we go.

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Deep in the Woods
David Snider David Snider

Deep in the Woods

We are deep into work on the second-to-last story module now. As usual, I am splitting my own time into multiple lanes of work, but I'm leaning a little more into content now…

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Third to Second
Progress David Snider Progress David Snider

Third to Second

Finally finishing up the third-to-last major story module here. Well, finished until I do another quality pass with more of the art completed. Yes, this did take a long time. You might have noticed that's a theme. ;)

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Far from Shore
David Snider David Snider

Far from Shore

It'll be spring soon, so seems like a good time for another status update.

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Little House on the Cliffside
David Snider David Snider

Little House on the Cliffside

Today, I'm happy to share some of the updates in the manor interface. This is where you will go to manage your roster, craft new items, review the treasures you've collected, and much more…

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A Breath and a Spark
David Snider David Snider

A Breath and a Spark

I have a few more animated narrative figures to share this month. I learn a little bit more every time I build one of these, making everything a little bit better or a little bit faster…

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