Updates
The Tilework
Today I'm showing off a few of the dungeon maps that I've put together. I don't usually want to reveal much of these for a few reasons…
Roll on Back
A few weeks ago, I gave a lengthy statement related to the proposed changes to Unity's pricing and terms of service…
Deep in the Woods
We are deep into work on the second-to-last story module now. As usual, I am splitting my own time into multiple lanes of work, but I'm leaning a little more into content now…
Third to Second
Finally finishing up the third-to-last major story module here. Well, finished until I do another quality pass with more of the art completed. Yes, this did take a long time. You might have noticed that's a theme. ;)
An Ogrewhelming Year to Come
Seems like another good point to discuss overall progress on this big ol’ project. So here we go…
Little House on the Cliffside
Today, I'm happy to share some of the updates in the manor interface. This is where you will go to manage your roster, craft new items, review the treasures you've collected, and much more…
A Breath and a Spark
I have a few more animated narrative figures to share this month. I learn a little bit more every time I build one of these, making everything a little bit better or a little bit faster…