Updates

Third to Second
Progress David Snider Progress David Snider

Third to Second

Finally finishing up the third-to-last major story module here. Well, finished until I do another quality pass with more of the art completed. Yes, this did take a long time. You might have noticed that's a theme. ;)

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2022
Progress David Snider Progress David Snider

2022

The beginning of a new year seems like a good time stop and reflect on where things are going. How far have we come? What's left to do? When will we finally be ready for a release?

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More for the Menagerie
Progress David Snider Progress David Snider

More for the Menagerie

I'm gonna drop some art on you this month. To start out, I'd like to share some of the sketch art that we’ve been putting into the game. These are set pieces for minor encounters or events that you will find throughout the game…

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Showbiz
Progress David Snider Progress David Snider

Showbiz

This month, I'd like to point out something that has been hiding in plain sight on the internet for a few months now…

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Salt and Vinegar
Progress David Snider Progress David Snider

Salt and Vinegar

As I was testing some of the earlier fight sequences in the game, I discovered a sense of delight in hearing the VO working in concert with new sound effects I've added…

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The World Over
Progress David Snider Progress David Snider

The World Over

Today, I'll go over a number of the changes that I've implemented in the past couple of months (while I've been splitting time with VO work and content development).

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2021
Progress David Snider Progress David Snider

2021

Still chugging along here. Gotten a bit deeper into voice recording, and I'm feeling increasingly confident with the direction we are taking there. It is an unfortunate limitation of the times that I can't get many people into my sound booth to help that, but I've been finding some wonderful people online to fill in through gig work…

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Way Back Machine
Progress David Snider Progress David Snider

Way Back Machine

Today, I thought it might be fun to do a retrospective and see how things have changed from early prototypes to the current build, to get a sense for how far we've come just in terms of visuals…

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